/*
 * Copyright 2010 Christoph Widulle (christoph.widulle@googlemail.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */



package com.android1.amarena2d.nodes.particle;

import com.badlogic.gdx.math.Vector2;

public abstract class GravityParticleEffectConfig extends ParticleEffectConfig {

    public final Vector2 gravity = new Vector2();

    public float speed;
    public float speedVar = 0;


    public float tangentialAccel;
    public float tangentialAccelVar = 0;

    public float radialAccel;
    public float radialAccelVar = 0;


}